360 Audio – FinalCut Pro X and Logic Pro X

360 video is becoming reality, virtual reality is fast approaching on the horizon. Where VR will require different tools and workflows due to their nature of real time computing within gaming engines. In the same time, the same audio post processing as in 360 video is required for certain parts of the workflow, a overlap of the two worlds is inevitable and already exiting. 

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Final Cut Pro 10.4 and Midi

Since a long time Apple’s Motion includes a MIDI behavior, a interesting and overlooked feature. It allows external Midi devices to send MIDI data to Motion for controlling its behavior. I have yet to come across a application that makes use of this feature beyond experimentation. My self I have played around with it, making […]

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